﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerMovement : MonoBehaviour
{
    private Rigidbody m_Rb;

    private void Awake()
    {
        m_Rb = GetComponent<Rigidbody>();
    }

    /// <summary>
    /// 与物理相关的操作都放在此处
    /// </summary>
    private void FixedUpdate()
    {
        
    }

}
